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Hi fellows designers.
as a plane checklist, posting my greatest frustration as design a scenery.
I show the list of actions that run and would appreciate if someone confirms or corrects me what is right or wrong.
ok, lets go mates:
note: all poly lines, are in transparence mode for this example.
Actual scenery
note the water?, its a xtended watermaks to cover the original FSX scenery
my masks
First, exclude all shorelines
Second, generic ocean perinneal
third, a new poly as a hole.
Change a white color when i click to generic ocean poly
fourth, save the project
fifth, select all layers
sixth, compile.
seventh, the BGL file to my scenery folder in my scenery project in FSX (as usual).
and.........................the bottom line
Scenery MRCR-CARRILLO, Costa Rica.
Guys, the actual scenery use the xtended watermask to cover the defoult FSX scenery.
I need your help to fix this problem and thank you for your help..
Regards from Costa Rica

Fher.
http://fsxceneryfag.blogspot.com/
as a plane checklist, posting my greatest frustration as design a scenery.
I show the list of actions that run and would appreciate if someone confirms or corrects me what is right or wrong.
ok, lets go mates:
note: all poly lines, are in transparence mode for this example.
Actual scenery
note the water?, its a xtended watermaks to cover the original FSX scenery
my masks
First, exclude all shorelines
Second, generic ocean perinneal
third, a new poly as a hole.
Change a white color when i click to generic ocean poly
fourth, save the project
fifth, select all layers
sixth, compile.
seventh, the BGL file to my scenery folder in my scenery project in FSX (as usual).
and.........................the bottom line
Scenery MRCR-CARRILLO, Costa Rica.
Guys, the actual scenery use the xtended watermask to cover the defoult FSX scenery.
I need your help to fix this problem and thank you for your help..
Regards from Costa Rica
Fher.
http://fsxceneryfag.blogspot.com/

