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Help with DXT transparency in FSX

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22
Hi all,

I'm having another disaster with Scenery design for FSX

Using DXTBMP to produce a simple texture with transparency in the alpha channel - in DXT1 format.

For example, If I make a plain red square and then adjust the alpha channel to have the word "red" in the polygon (black on white), I'm expecting to get a poly with the word "red" visible as a transparent 'cut-out'

But when I view the polygon in FSX, the alpha channel 'leeches' into the main texture colour, giving me the word 'red' in opaque lime green on a red background.

My project's at a standstill with this and the flickering texture problem, so any help would be enormously appreciated.

Thx
Chris
 
Try DXT3, apparently DXt1 does not work that well in FSX.

I have to admit to not having any real success with transparrent textures.

Ian
 
I've decided to give v3.5 a miss for the forseeable, have re-installed V3, which I'll use for modelling (since the transparencies work as expected there).

And am re-installing v2 specifically for:

a. Ground polys - via the API/'SCASM mod' route
b. Street/Apron lamps which I'll want to do at some point.

Dividing objects between BGLs in the scenery should ensure the best of each tool can be used.

Rgds,
Chris.
 
Chris,

Regarding transparencies in FSX using FSDS3.5... In the FSDS3.5 read_me file, users are directed to use a different name prefix for glass and transparent parts before you compile your model. Otherwise, FSDS3.5 does pass the transparent/glass part information correctly to makemdl, hence, the transparency/glass part does not show properly in FSX.

I am like you... I have decided to create ALL of my scenery objects using FSDS3.0, place the objects in FS9 and simply copy the scenery .bgl file, along with the textures and scenery placement file from EZ-Scenery over to FSX. Everything seems to work fine in both FS versions as long as I create the model objects according to FSX texture requirements. Even my transparent and glass parts show correctly. Of course, I use AFX for both versions of FS so the airport layout isn't an issue.

Much, much easier than learning some of the new FSX tools. I will have to change the way I do things for future versions of FS, but for now, all is OK.

Hope that helps,
Larry
 
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