Hi all,
I'm having another disaster with Scenery design for FSX
Using DXTBMP to produce a simple texture with transparency in the alpha channel - in DXT1 format.
For example, If I make a plain red square and then adjust the alpha channel to have the word "red" in the polygon (black on white), I'm expecting to get a poly with the word "red" visible as a transparent 'cut-out'
But when I view the polygon in FSX, the alpha channel 'leeches' into the main texture colour, giving me the word 'red' in opaque lime green on a red background.
My project's at a standstill with this and the flickering texture problem, so any help would be enormously appreciated.
Thx
Chris
I'm having another disaster with Scenery design for FSX
Using DXTBMP to produce a simple texture with transparency in the alpha channel - in DXT1 format.
For example, If I make a plain red square and then adjust the alpha channel to have the word "red" in the polygon (black on white), I'm expecting to get a poly with the word "red" visible as a transparent 'cut-out'
But when I view the polygon in FSX, the alpha channel 'leeches' into the main texture colour, giving me the word 'red' in opaque lime green on a red background.
My project's at a standstill with this and the flickering texture problem, so any help would be enormously appreciated.
Thx
Chris
