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High resolution Terrain

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77
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germany
I have finaly managed to make some photo real terrain with "photoscenery maker" and it looks great. I also did the alpha channel for lakes and used the annotator for houses and trees. That all works.:)
What I can see so far is, that Photo Scenery Maker produces all 256x256 textures from the background picture.

But I've seen some other sceneries, that use for the airport area some higher resolution textures (1024x1024) that might be put on top of the basic photo tiles.
How can that be done, what tools need to be used? I mean I can make the picture and the alpha channel, no problem but how to put that into the scenery?:confused:
 
Hi,

In FS2004 the terrain photo scenery made with resample can only show 256x256 textures, if you place bigger ones only the 256x256 mip will be shown.

To get a higher resolution you would need to place some ground polygons on top with the texture applied to it. For example with GMax and the FS2002 gamepack. This works best if the terrain is flat, else your polygons have to follow the slope exactly.
 
I'm having a little trouble with this. I'm following the tutorials avaible on the wiki, and am able to create my polygon and place it, and it all works in that regard, the trouble is even though I "tweak" my poligon it flickers and apperar to be casting shadows as well. I don't have the FS2002 SDK so I'm using mdlcommander method.
Any idea what could be wrong?
 
Hi,

Are you sure that you applied the correct tweaks in the ASM file and then compiled the BGL file again using these modified sources? Also you need to make sure that the ground is flattened correctly in the area you are working.
 
Actually I found what I was doing wrong. Witch was after all the trouble to get the files in .asm and editing them, what i was comiling back to .bgl was the .x file, in other words the model before the tweak. I was doing this because I thouth the .x file was to makemdl as the .xml to bglcomp.
the thig is now getting back on track, after compiling the .asm files back to .mdl format using BGLC_9, i dont know what to do with that lone .mdl witch has no .xml file with it's unique ID code. So... how do I compile it back into a BGL? can't use makemdl as it gives me as error:

Running model

Start! (D:\gmax\gamepacks\fs2004\a1.mdl)
Loading X D:\gmax\gamepacks\fs2004\a1.mdl...
ERROR: Invalid X file: D:\gmax\gamepacks\fs2004\a1.mdl.
Error!
Error!
Running model

this is the reason I was trying the .x file.
No .xml file to use bglcomp.
I have read the article "Introduction to ASM tweaking"
and it really doesn't explain it.
 
Never mind.... got it working. I was suposed to use BGLC from the FS8 sdk and not BGLC_9.

Anyway thanks!! :)
now off tweaking my Airport!
 
Hummm another question...

Now... how do I add Season textures to this kind of Groung Polygon.
Aerosoft does it in they're airports, so there is indeed a way...
Can anyone help?
 
Sorry again, hadn't seen the apropriate tutorial for this one, going to try to make sence of it now.
 
OK, let us know if you need some help with the tweaking :).
 
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