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MSFS HotFix 5 error when starting a project from BGL

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26
Country
netherlandsantilles
Hello,

in trying to open a BGL for the first time to edit parking stand numbers and types, I get the following error. I have tried to send a log via the application, but because I believe it is the first time I am trying to load the airport, I get an error message that it can not send the log because the folder structure for the project does not exist. The program quits after hitting OK. So I thought I would send it here as best I could. The projects was to modify TropicalSim TNCC parking stands to the correct names/numbers and type for personal use. (MSFS SDK 0.19.2, ADE on HotFix 5.

Thanks in advance,

Xander

System.ArgumentNullException: Value cannot be null.
Parameter name: String
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at ScruffyDuck.AirportDesignEditor.XmlClasses.LoadXmlSource.ProcessTaxipathMaterials(TaxiwayPath adePath, ctTaxiwayPath xmlPath)
at ScruffyDuck.AirportDesignEditor.XmlClasses.LoadXmlSource.ProcessTaxiwayPaths(Airport adeAirport, ctAirport xmlAirport)
at ScruffyDuck.AirportDesignEditor.XmlClasses.LoadXmlSource.ProcessAirports(SceneryBase parent)
at ScruffyDuck.AirportDesignEditor.XmlClasses.LoadXmlSource.LoadXml2SceneryFile(SceneryBase parent)
at ScruffyDuck.AirportDesignEditor.MainForm.OpenAirportXmlFileByName(String path, String ident)
at ScruffyDuck.AirportDesignEditor.MainForm.NewProjectFromMSFSBglMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 

Attachments

  • F20Log_2022_08_28.zip
    4.8 KB · Views: 77
What is the bgl file - FSX/P3D or MSFS? Is it stock or addon third party? Can you attach the bgl file to a post in this thread so we can check it out?
 
Hello Jon,

this is the BGL file in question. From TropicalSim Curacao - TNCC addon for for MSFS.

Thanks in advance for your time !
 

Attachments

  • tncc-scene.bgl
    96.8 KB · Views: 94
OK - I have replicated it. It's a bug in my code. I am working on an update to fix some things so I will add it to that. Sorry can't give a timeline but will try and get it done soon
 
Attached is the XML source for that bgl file You should be able to create a new project using File > Create Project From Xml.
 

Attachments

  • tncc-airport.zip
    55.9 KB · Views: 119
Hi @Sam Coat

Iam probally trying to fix the same issue your having with parking spot for GSX.

Would you mind sharing your conplete project so i can also use it, i tried myself but too hard for me.

I wish to be able to use gsx with tncc but most parking spot are isolated.

Iam from Aruba 🙂

Cheers
 
@B757200 Bon dia,

due to work and family, I have had to stop work on it. I will continue work probably a bit in December and after that mid-January. I have already managed to build the service roads and parking spots. However, there are some things in MSFS I still need to figure out, namely;

- In Little Nav Map all parkings show correctly. This with TropialSim's 3rd party airport installed. So I have yet to know why the parking positions have different names in SIM. Probably something to do with conflicting BGL's.

- In P3D it was a simple process to edit and existing BGL and have it as an updated version in the 3rd party folder. In MSFS it seems a bit more convoluted.

Both may be easy answers, but I still have to research how I need to compile the changes, where the BGL goes and if other BGL's need to be de-activated or something.

Cheers ...
 
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