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I followed the tutorial to create a building in Sketchup 8, then used Model Converter X with the FSX SDK and ultimately Library Creator to make the BGL that contains my terminal building (will be used in FSX scenery).
The tutorial however does not really tell me much about the last part. I use FSX Planner to create airports. With it I create the runways and all airport related stuff. With FSX Planner I also put scenery objects by selecting the "Scenery Object" tool and then entering a GUID.
The question is, does FSX Planner needs to be aware of which library has the object, or this gets bound at run time when FSX loads the library I created together with the airport I created provided both BGLs are in the same scenery folder?
While Sketchup isn't as advanced as GMAX it seems like a quick way of making simple buildings (?) and putting them in FSX. If this goes well I will download some dAEs.
The tutorial however does not really tell me much about the last part. I use FSX Planner to create airports. With it I create the runways and all airport related stuff. With FSX Planner I also put scenery objects by selecting the "Scenery Object" tool and then entering a GUID.
The question is, does FSX Planner needs to be aware of which library has the object, or this gets bound at run time when FSX loads the library I created together with the airport I created provided both BGLs are in the same scenery folder?
While Sketchup isn't as advanced as GMAX it seems like a quick way of making simple buildings (?) and putting them in FSX. If this goes well I will download some dAEs.