• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

How to add a 3d model to msfs2024

Messages
3
Country
finland
Id like to know how to make the file structure when i only have bgl and textures folder. I can add the house to the scene, but it doesnt show in builded package. Some assets problem, no textures etc.
 
Hello:

Please explain in more detail what you wish to achieve; feel free to use Google Translate to help us better understand your goal:

https://www.google.com/search?q=goo...yAEAmAIAoAIAmAMAkgcAoAcA&sclient=gws-wiz-serp


IIUC, you may be wanting to add a 3D model to a ModelLib scenery library object BGL, and add that Asset to a MSFS Project folder chain.

If I understood correctly, and that is your goal, then I would use Sketchup with Arno's ModelConverterX (aka "MCX"):

https://www.fsdeveloper.com/forum/forums/modelconverterx.87/

If you use the specified numeric versions of Blender with Asobo's or ronh's Python MSFS Exporter, you may not require "MCX".

But if you wish to do some sophisticated things with PBR textures, you may still wish to export a glTF from Blender to process via MCX.

GaryGB
 
Last edited:
Back
Top