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Basically, I'm stuck with a situation where some objects in a fs9 library, which I only have in .bgl format, need to be run through Model Convertor X to update to FSX into a FSX .bgl, but other objects in the same .bgl need to be left in a fs9 .bgl, and stop working if the file is loaded into Model Convertor X. The simplest solution is to move those unupdatable objects into their own fs9 .bgl, and then run the remaining objects through MCX.
The problem is that I have no clue whatsoever how to do that, or even if it's possible to do so with .bgl's as a starting point in the first place. I have Library Editor XML that apparently requires .xml files as the input, and BGL2XML apparently won't load fs9 .bgl's. It is possible, and if so, how and what programs to you use?
The problem is that I have no clue whatsoever how to do that, or even if it's possible to do so with .bgl's as a starting point in the first place. I have Library Editor XML that apparently requires .xml files as the input, and BGL2XML apparently won't load fs9 .bgl's. It is possible, and if so, how and what programs to you use?