I tried to change a shoreline by creating a new water polygon representing where water (sea) should be and a new land polygon representing new land area. There might be water in my new scenery where there in the default scenery is land and vice versa. I think that's why a shoreline should be done like i did. However it doesn't work. Only the land polygon is visible, no new water there.
I then tried just in case to exclude everything in the area i changed, but creating a polygon tagged "exclude everything" caused a large area to be
filled with land.
Could someone tell me how to change a default shoreline correctly?
Ville
I then tried just in case to exclude everything in the area i changed, but creating a polygon tagged "exclude everything" caused a large area to be
filled with land.
Could someone tell me how to change a default shoreline correctly?
Ville



