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How to change this snow texture

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332
Country
netherlands
Hi Peter,
I have used <tag>Airport_Backgrounds_Flatten_MaskClassMap_ExcludeAutoGen in FSX_KML to get rid of the autogen buildings, and that worked out very well, but please watch my screenprint.
Can you give me an advise how to change this ugly snowtexture in my citycentre?

Thanx in advance
Bert
 
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Hi Bert,

Copy the polygon you used for the exclude and apply a suitable land class tag to the copy. Shp2vec will take take of the priorities when compiling (all the shape files at once, you end up with only one cvx-file for the area). If you are unsatisfied with the available land class texures (and the seasonal changes), that is quite another matter, but I suppose that is not your problem.

Peter
 
hi Peter,
As you instructed i have copied the polycon and used a second tag:
LandClassPoly_Medium_City_Suburban_Grid_Dry

the result was that the snowtexture stayed, but...my buildings ware completely gone...

Please any advise?
Regards
Bert
 
hi Peter,
Sorry to disturb you again, but i had made one mistake, i forgot ihad disabled my scenery.After some trials now , i only use now this tag: LandClassPoly_Medium_City_Suburban_Grid_Dry
and not the first one Airport_Backgrounds_MaskClassMap_ExcludeAutoGen.
anymore!
And the final result is that the autogen buildings are also gone and the snowtexture has been changed by a city one.
So with only one tag!

thanx for your attn and help.
bye
Bert
 
Hi Bert,

Sorry, I did not read your first post well enough.

Try "Airport_Backgrounds_Flatten_ExcludeAutoGen" as the first tag.

Then you will have autogen back around your models (and I suppose that is what you want to accomplish? - I am a little in doubt after re-reading your first post, so maybe you should explain further, if this does not help you).

EDIT: well, writing at the same time as you. Ok, but you last post confuses me: if you only want to exclude the autogen where your buildings are, then why did you draw such a large polygon?

Peter
 
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hi Peter,
You are right; the polygon used, was rather big, but the autogen-buildings were all over my own designed buildings, so i thought the bigger the better to get rid of them.
The final conclusion is that to get rid of the autogen buildings and not to have the snowtexxtures use only this tag: LandClassPoly_Medium_City_Suburban_Grid_Dry

tahnx again
Bert
 
Hi Bert,

Glad it works.

Iif you do not need the flatten, you do not need the first tag. With the one you use now you should get autogen (the autogen that suits "Medium_City_Suburban_Grid_Dry"). If you don't see it, it may be excluded by the bounding box(es) of your models or the slider is not far enough to the right.

Peter
 
hi Peter,
When i used this scenery for the first time in FSX, (without a file made by FSX_KML) there were autogen-buildings all over the place. (the FS9 exclude did not work)
Therefore i made the first excludefile with tag5....the result was: no more buildings but the ugly snowtexture showed up..
Now i have used only this tag: "LandClassPoly_Medium_City_Suburban_Grid_Dry" and i looks okay1
But a little confusing for me is that you are saying:" That with this tag there must be some autogen-oblects.."
Peter, the scenery was originally made for FS9 and has an exclude rectangle made in AFW. Perhaps is that the reason why it now works with this tag???
BTW several days now i am experimenting with all the tags in FSX_KML; but i really do not understand them completely, but i hope that 's just a matter of time and effort.

thanx again.
a Happy Xmass and a very good 2007
Bert
 
Hi Bert,

I return your greetings :)

FSXKml is a very nice and handy tool (the right tool at the right time...), and I agree with your praise in another thread. However, as with other tools, there is always the risk that you loose sight of the workings of system. And when you are using old FS9 excludes it is certainly not getting easier (one of the 2 exclude "classes" of FS9 works in FSX, the other does not).

The most important things is that you accomplish what you are going after, the second most important (in this context) is to learn from the experience and from the mistakes that we (all of us) make from time to time. That is why I am stubborn and wants to understand what is going on. ;)

The tags in FSXKml after all only represent a scenery element of some kind, and with respect to land classes, you could simply draw a test polygon, tag it with one GUID after another, and check in FSX. Luckily several have already done that, among them Holger Sandmann, with his FSX land class catalogue, which you can get from here: http://forums.simflight.com/viewtopic.php?p=353336#353336

Peter
 
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