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How to convert FSX mission scenery to fs9?

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27
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belgium
Hey guys,

I just saved the mission scenery of the Reno Air Race to a "normal" scenery file. So in freeflight, I can now see the Reno Air Race mission scenery (stands, stages, balloons, etc...)

I would like to use the scenery for fs9 aswell. I copied the reno scenery bgl and the fsx missionlibrary.bgl both to fs9, but I can't see the scenery.

After decompiling the reno air race scenery to .xml , I noticed that there are no references to model GUIDs, just position information :

<SceneryObject lat="39.668747" lon="-119.878553" alt="0.00"
altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="264.59"
imageComplexity="VERY_SPARSE">

So my question is : is it possible to find the used model GUIDs and can it be used in fs9?

thanks
 
You cannot use FSX models in FS9, nor the bgl files. Some textures may also not work and you'll have a lot of transparency issues.
 
Thorsten is correct. Backward compatibility does not exist for library objects. Perhaps ModelConvertX can send them back but I do not know :o:o
 
Last edited:
Because the piece of XML you show is not complete. This is the common code for a Scenery Object. Nested inside it should be code for the actual element: Beacon, Effect, Generic Building, Library Object, Trigger, Windsock are the main ones. To be complete for a Library Object it needs

Code:
<LibraryObject
         name="6b2b7d784dbe967ae2836798b6b1f855"
         scale="1.00"
         />

A full piece of code for a library object looks like this:

Code:
<SceneryObject
      lat="28.4683331474662"
      lon="-81.7161110043526"
      alt="0.0M"
      altitudeIsAgl="TRUE"
      pitch="0"
      bank="0"
      heading="0"
      imageComplexity="SPARSE">
      <LibraryObject
         name="6b2b7d784dbe967ae2836798b6b1f855"
         scale="1.00"
         />
   </SceneryObject>

What decompiler did you use and what file?
 
I used BGLtoXML. I'm aware I need the model reference, but it wasn't inside.

I loaded the mission scenery file with the fsx object placement tool, saved it as scenery (Reno.bgl) and decompiled it to xml with BGLtoXML...BUT with the fs9 version. That could be the reason
 
If you email me the bgl file you created then I can take a look at it - jon AT scruffyduck.co.uk.

The latest version of Bgl2Xml GUI works out whether the bgl was created by the FS9 or FSX compiler and generates XML source to match.
 
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