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FS2004 How to create runway light in gmax ?

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italy
I would like to create runway lights that you are able to see at a distance.
In gmax I tried to give night texture with vibrant colors but a few miles away I do not see it, they are too small.
If I make them larger, within walking distance are too large.
I would like to be able to add lights like those dell'AFCAD .... how can I do?

I try to use attachpointtool but don't work...

I go in MAXScript/RunScript gmax menu.

I select "attachToolGmax.ms" and i select Simulator effect directory ( it's C:\programmi\Microsoft Games\Fligthsimulator9\Effects )

I select from attach point tool : Attach type: Effect

Write a name of my effect and choose effect from list.

Click on "attach an Effect"

Export object witch fs2002 plugin directly in BGL.

In FS9, object appear but don't appear effect.

This is my Airport

screenh5612jun.jpg
 
Sorry nobody's replied yet. Obscure place in the forum I think.

I would use SCASM lights. I think they work good for FS9 and FSX.

There's a section in the WIKI on using them.

You have to download "Airport 2.6".

*BTW the airport looks really good! Where is it?
 
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Thank you for information, I'll try to read and try to understand how to do.
Apparently there are different methods to create the lights on the photoreal.

A friend pointed me in such a seemingly simple way to create visible lights ... the problem is that most can not climb them and make them larger or smaller depending on my needs.

the "trick" is to simply: assign in the material editor, a color to cube used as a light bulb and then assign to material's name LIGHT_NAV.

In doing so once compiled the file, the cube will not appear in the simulator and in its place we would have a light.
To make them disappear by day or only see at certain angles but then you will have to change the ASM file created when exporting them and everything gets complicated and I are stranded.
 
Thanks for the tips.
I spent this time to read and re-read the threads on the forum but the things I have not at all clear.
I understand how to create a light from gmax renaming, in the material editor, the material as "LIGHT_NAV".
This method is very simple but I seem to have realized that creating lights in this way I can not adjust their intensity and viewing distance.

I then tried to create the xml files to place effect durect on the simulator by compile xml in bgl.
Reading the guide I was able to create a visible effect also coming in a second reminder at the airport (by editing the line indicates Lifetime = 0.00, 0.00) but I understand that this method has problems.

I don't understand this line:

However, it should be noted that when you use this method if your **framerate drops** the **lights will get brighter** if the effect overlaps.

What does it mean ?



for "Controller Workaround" method of this wiki ( http://www.fsdeveloper.com/wiki/index.php?title=Apron_lighting_using_effects_and_GMax) i also read a discussion where it was written:


1. make a fx-file "fx_MyEffect.fx"
2. make an controller-file "crtl_MyEffect.fx" with
3. Copy both into the effects-folder
4 align the controller-file with your object in GMAX
5. Compile and use it


I'm trying to replay it but i receive message that i can't replay it because it's too old.

I'm trying to create a control file of an existing effect (tI'm not able to create an effect).
Can i create control file from 0 using Notepad, and then save it to a file .Fx?
Once i have fx file and Its control file , how can i allign control-file with my object ?
 
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