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MSFS20 How to export an aircraft that depends on fallback textures before building an aircraft package?

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us-newyork
Hi guys,
How can I export an aircraft to my package folder where most textures need to be called using the texture.cfg before building an aircraft package? How is the workflow in blender to the sdk?
I'm confused on how to do this.

Please let me know. Thank you. I'm very confused on how to rely on the asobo texture folders for callbacks when working with an aircraft.
 
I'm a bit confused here. Why are you using and relying on Asobo texture folders?

Are you making your own aircraft or a repaint?

If it's your own aircraft and you really need to use an Asobo texture (for say, one of the glass cockpit gauges) then I'd recommend copying that texture into your package rather than rely on fallback.

If you don't want to do that then the Blender exporter is going to copy the textures from your projects texture folder into the source package folder. And that's all it does. Anything else you will have to manually setup and that means creating the texture.x folders, any texture.cfg files and copying your textures into the correct folders.

If the exporting process duplicates a texture that you are planning to fallback to the asobo texture folders then you will need to manually remove that texture from the source package's texture folder (you may like to do this at the very end of your project rather than every time you compile the package).
 
I'm a bit confused here. Why are you using and relying on Asobo texture folders?

Are you making your own aircraft or a repaint?

If it's your own aircraft and you really need to use an Asobo texture (for say, one of the glass cockpit gauges) then I'd recommend copying that texture into your package rather than rely on fallback.

If you don't want to do that then the Blender exporter is going to copy the textures from your projects texture folder into the source package folder. And that's all it does. Anything else you will have to manually setup and that means creating the texture.x folders, any texture.cfg files and copying your textures into the correct folders.

If the exporting process duplicates a texture that you are planning to fallback to the asobo texture folders then you will need to manually remove that texture from the source package's texture folder (you may like to do this at the very end of your project rather than every time you compile the package).
So I thank you for your reply. I figure out that the names of the textures that were exported were off from the original Asobo types.
I'm working with a deluxe premium product, this is why.
 
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