• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

How to make FSX road traffic

Sure thing, in simple steps for SBuilder users (which is what I use). I'm going off by what I can remember. It is super easy!

-Open your SBuilder scenery project
-use the Landclass tool to add a landclass type. The first three digits of the landclass type from the selection menu represent the percentage of population that it will yield. For a mid size city, select something in the 050-060 range.
-Select the QMID squares you want to change. (Note that the QMID grid automatically changes when the LandClass tool is selected, leave it alone)
-When all the squares you want are selected, go to Select/Landclass and compile it. It will generate a bgl file called LC_XYZ.bgl (Note: you need not compile the photoscenery, only the landclass!)
-Open the INF file for LC_XYZ.bgl, and edit the second line from = Landclass to = PopulationDensity
-save and drop INF file over resample.exe......it will regenerate the LC_XYZ.bgl file
-Drop the new LC_XYZ.bgl on your desired scenery folder, rename it however you want, and done!!

Hope it works for you,
David
 
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