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How to make the spec.dds file?

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brazil
Hello,
Although I've been a long time reader of this forum, this is the first time I post here.I've started repainting the FSX default aircraft and noticed that there is a texture called spec.dds :eek: . Just would like to know what a spec.dds files is/does :confused: and how to convert the usual .dds file into it.
Thank you
 
Hello,
Although I've been a long time reader of this forum, this is the first time I post here.I've started repainting the FSX default aircraft and noticed that there is a texture called spec.dds :eek: . Just would like to know what a spec.dds files is/does :confused: and how to convert the usual .dds file into it.
Thank you

Have you read the SDK's description?

The specular map uses the RGB channels to specify the - you guessed it - color of the specular highlighting. The Alpha channel specifies the strength of the specular highlighting.

This allows the texture artist to have complete control over the specular highlighting on a pixel-per-pixel basis.

Specular textures should be saved either with the nVidea DDS plugin from Photoshop as DDS/DXT5 files directly,

- or -

as 32-bit Targa, then loaded into the new Imagetool and Saved as DDS/DXT5 files.
 
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