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How to merge multiple ASM files?

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australia
Hello again to all the kind people at fsdeveloper

Like many I am using the FS2002 method of creating ground polys for FSX. Like many I am also having autogen exclusion problems. I've read many threads here and tried the method of moving the reference point which was supposed to push the autogen exclusion away. I couldn't get this to work for me as one of the problems was the ground poly would disappear (plus the exlusion would stay around the object).

I'll try rhumbaflubby's trick of changing the scale_agl line from 500 to 0 to see if that works. If not I will have to resort to splitting the groundpoly into parts. Which brings me to my question. How do you merge asm files? If I split my gorund poly into parts can I merge these separate asm files into one file which I can then run through BGLC to create a single .bgl?

I'm just looking at the asm code now and there is a lot of OBJECT_0 calls. I'm guessing that you could coopy and paste in all the OBJECT_0 parts from another asm you want to merge and change the OBJECT_0 to OBJECT_1. The asm would then end up calling multiple _0.asm files. Can anyone confirm this? and even better post a copy of a merged asm file.

Once again thankyou for any help you can provide
 
Hi,

I think that is not as easy to do. In the Wiki article about ground polygons there is a explanation on how to add multiple layers in one BGL, but that assumes they all have the same reference point. If you split them up, that would no longer be the case, so then the tweak does not work.

I think you would have to put all the main ASM files behind each other, so that you can compile with multiple areas. But I never tried if that really works.
 
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