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Please note I have found the answer (in my personal hints and tips document) which is to unparent in Blender.
I am trying to create a static model for MSFS2020 using a model created for FSX.
I can load the object and output the textures and model (as an .fbx) but when I import that model into Blender there are heaps of thin black lines attached all over (see image below) and when I select them and delete parts of the model move away from the model and I assume that the thin black lines are perhaps something to do with animation.
I found a video tutorial on conversion of FSX to MSFS models and the author includes selecting the Animation editor and then deleting each one apart from those in pink. I did that but those thin black lines (in Blender) persist with the same problem outlined above.
Is there a method which will overcome my problem? SOLVED
I am trying to create a static model for MSFS2020 using a model created for FSX.
I can load the object and output the textures and model (as an .fbx) but when I import that model into Blender there are heaps of thin black lines attached all over (see image below) and when I select them and delete parts of the model move away from the model and I assume that the thin black lines are perhaps something to do with animation.
I found a video tutorial on conversion of FSX to MSFS models and the author includes selecting the Animation editor and then deleting each one apart from those in pink. I did that but those thin black lines (in Blender) persist with the same problem outlined above.
Is there a method which will overcome my problem? SOLVED
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