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FSX How to use PlayFlightRecording

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germany
Hi folks,

I am trying to build a mission using a helicopter AI. After trying to get my heli moving for some time, I read that this does not work as with airplanes and that the best way to implement this is by using PlayFlightRecording. This is no problem for me, since the mission will require Acceleration anyway.

So I recorded a flightpath, put the FSR file in my mission directory and added a PlayFlightRecordingAction, linked my heli to it in the ObjectReference, added my filename in the appropriate field and triggered the PFRAction in my TimerInitial. But nothing is moving... :(

Side note: I cannot get the engine running in my heli. Even if I select EngineStarted=True, the rotor doe snot move. Suspecting this could be the reason for my problem, I assigned the flightpath to an aircraft (with running engines). But no success either.

Thanks for any help,
Robin <><
 
Take a look at the sample missions, there are some that include flight recordings.

I did a mission with heli AI too some time ago and remember having several problems, too. For example for some testers the AI path just wasn't loaded. Seems a bit buggy to me.
 
Are you sure? I searched all subfolders of the SDK\Mission Creation Kit\Mission Samples folder and found none. Maybe it's not "PlayFlightRecordingAction"?

Robin <><
 
Sorry, but there is no reference to PlayFlightRecordingAction. Neither in the CarrierTutorial, nor in any of the Racing files. Anyway. I found the clue. The AIType has to be set to "AirplanePlayback". This works fine. Now I'll see how far this will take me.

Thanks for helping,
Robin <><
 
Hi Folks

Robin -
As you've since discovered, AirplanePlayback is the key.

Just for info -
PlayFlightRecordingAction is utilised in the following mission samples -
Avalanche_Rescue.xml
Keys_Kayakers.xml
Antenna_Package.xml
CarrierLandingIMC.xml
RB_Istanbul_2006.xml

N.B.
PlayFlightRecordingAction is Acceleration only.

HTH
ATB
Paul
 
Um... That's nice, but on my HD there is neither of the files you mention. I only have the compiled SPBs... Am I missing something?

Robin <><
 
I'm confused. What exactly do you mean? I looked in ...\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\Mission Samples. But the files Paul mentioned are not there. These missions are only in my FSX Missions folder. :confused:

Robin <><
 
Have you installed the Acceleration SDK? The samples should be installed for all Acceleration missions then.

Well, maybe not all. I can't find the military missions, but the racing missions are there.
 
Hi Folks

Robin -
As your OPT supports PlayFlightRecordingAction
then AFAIK, you must have installed the Acceleration SDK,
AIUI, the SP2 standalone SDK does not include PlayFlightRecordingAction .

By any chance
have you tried to install the SDK twice ?
i.e.
You have two copies installed -
- FSX older version SDK
- FSX Acceleration SDK

Or did you have problems when upgrading
from the older SDK to Acceleration's SDK ?



can't find the military missions, but the racing missions are there.
Intriguing,
I have 7 military subfolder samples.



HTH
ATB
Paul
 
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All you need is to fire the action.Use a timer, a promt, whatever you want.I'm doing now some missions with this, and no problem at all.
I also use an Ai Object, beacuse in my misison, the AI Plane is static until I "tell it to take off", using a prompt menu.Then, fire the Play Flight Recording action, and turn off de AI static using an OAA.

And a little remark: I'm suposing you have acceleration.It's not posible use playflightrecordindaction without acceleration.
 
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