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Hi folks,
I am trying to build a mission using a helicopter AI. After trying to get my heli moving for some time, I read that this does not work as with airplanes and that the best way to implement this is by using PlayFlightRecording. This is no problem for me, since the mission will require Acceleration anyway.
So I recorded a flightpath, put the FSR file in my mission directory and added a PlayFlightRecordingAction, linked my heli to it in the ObjectReference, added my filename in the appropriate field and triggered the PFRAction in my TimerInitial. But nothing is moving...
Side note: I cannot get the engine running in my heli. Even if I select EngineStarted=True, the rotor doe snot move. Suspecting this could be the reason for my problem, I assigned the flightpath to an aircraft (with running engines). But no success either.
Thanks for any help,
Robin <><
I am trying to build a mission using a helicopter AI. After trying to get my heli moving for some time, I read that this does not work as with airplanes and that the best way to implement this is by using PlayFlightRecording. This is no problem for me, since the mission will require Acceleration anyway.
So I recorded a flightpath, put the FSR file in my mission directory and added a PlayFlightRecordingAction, linked my heli to it in the ObjectReference, added my filename in the appropriate field and triggered the PFRAction in my TimerInitial. But nothing is moving...
Side note: I cannot get the engine running in my heli. Even if I select EngineStarted=True, the rotor doe snot move. Suspecting this could be the reason for my problem, I assigned the flightpath to an aircraft (with running engines). But no success either.
Thanks for any help,
Robin <><

