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Thank you.,Arno!I have another question. When I was making a real landscape, I exported a bgl file and then imported it into p3d. The real landscape file will have ups and downs according to the default landscape of p3d. How can I eliminate the ups and downs of the terrain? Because some of my buildings are now underground and some are in the air.Hi,
If you make freeway traffic terrain vectors you will get the traffic on the roads as you see in the default scenery.
Yes, I want to flatten the terrain of the entire city. This seems a bit difficult.What do you mean with a real landscape?
Sounds like you want to make a flatten. Locally that would be OK, but I would not make them for a big area as that gives weird artifacts.
Hi,arno,When I use ExportTVecBGL to export, how should I fill in the options and prefix options? No matter how I fill them in, I always get an error when exportingHi,
You need to use the ExportTVecBGL step to export to a BGL file.
You can make a flatten with the CreateTVecAirportBound step, for a flatten you can use the GUID {47d48287-3ade-4fc5-8bec-b6b36901e612}.
But I don't think it is a good idea to make a flatten for an entire city. In real world the area will never to flat, so at the edge of the flatten you will get all kind of artifacts.
Hi arno ,After I specified the shp2vec path, this error occurred. How do I solve it?The shp2vec tool from the SDK is needed, you need to make sure you have the path to it set in the options.
The prefix is just what name you want each BGL file to start with.
I am using version 5.3, I am trying other versions, thank you!Which SDK are you using? In many of the recent P3D sdks the tool is broken.
In this thread it was discussed that versions before 5.3 are OK:
I have the impression the shp2vec in the v5.3 SDK is just broken. Even with a simple test scenery I use to test scenProc it gives the same error, and that doesn't have as many features as your file. It throws the same error there.
Maybe somebody else can try to compile some terrain scenery with this SDK (preferable not made with scenProc) to confirm if this is really the issue.