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Juan, without AI there is little reason to modify the airport! The overwhelming advantage of the FS9/FSX/P3D family of simulators over MSFS is that real-world traffic can be easily incorporated into the user's experience, and it brings the airports to life in a way that MSFS has never really been able to do for a single player.Ohhh, interesting. So, if I want to share this airport, I should include both airports in the zip?the MHPR (that contains the updates and new areas) and the MHSC (to exclude and delete the default airport MHSC using the method you said in previous posts)
How can I edit any traffic files that exist using MHSC?I didn't even know that traffic files exists and it can be edited.
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If you remove MHSC in accordance with Jon's instructions you can include the removed MHSC within your MHPR folder so that the user has no need to do anything further. You will need to warn them that they will see on any in-sim maps an entry for MHSC Not In Use (if you use Jon's methodology), but the old layout won't interfere with your new airfield. I assume from your post that you don't (yet) use any of the third-party AI programs available, but as I allude above, this is a major part of the appeal of FSX and it's worth investigating. It's a big topic, however, and we can't possibly cover it in this thread. You'd be well advised to do some research on this forum - there's a lot to read and to learn! If you don't fully understand Tom's posts above (and there's no shame in that if you're new to this) you will soon learn what he's on about after reading some of the fabulous information available here.
You've made a good start on your airfield development journey! There's a long way to go, but keep asking the questions - you'll get there.