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MCX Idea: Expand functionalities in the texture converter

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germany
Hi,

the texture converter has a super great feature in so far as you can take a map and inspect its RGB channels, as well as the alpha channel - if it exists. That way you immediately see what is going on.
It would be really great if one could export the channel textures (like in good old DXTBmp), manipulate them, and re-import them after changing something, and see the results in the viewer. It would be even greater if there were also some basic functions like a slider for lighten/darken and/or even a button for inversion. This would be important expecially for PBR composite maps, or in some cases fine tune alpha channels.
But only extracting the channels and save/load them would be perfect.

Any ideas?

Best,
Mark
 
I can put this on the wishlist.

When you save a specific channel would you expect to save it as a normal image or as a single band?
 
Thank you Arno. What do you mean exactly by that? I think a single image in the proper format would suffice, I guess. As long as it can be re-imported in the source channel.

[Edit ] e.g.: DXTBmp exports the Alpha Channel as 8bit BMP (gray-scale?) and re-imports it again. I guess this also pertains to the single RGB channels.

Best,
Mark
 
Last edited:
Ok, I guess saving as gray scale image would make sense. For BMP that should work, not sure if a jpg can also be one channel only.
 
Ok, I guess saving as gray scale image would make sense. For BMP that should work, not sure if a jpg can also be one channel only.
I can put this on the wishlist.

When you save a specific channel would you expect to save it as a normal image or as a single band?

I think I was a bit ambigous in my first post. I referred of course to a single channel, e.g. the metalness channel (green in that case). Sorry for the confusion :)

Best,
Mark
 
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