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Hi,
the texture converter has a super great feature in so far as you can take a map and inspect its RGB channels, as well as the alpha channel - if it exists. That way you immediately see what is going on.
It would be really great if one could export the channel textures (like in good old DXTBmp), manipulate them, and re-import them after changing something, and see the results in the viewer. It would be even greater if there were also some basic functions like a slider for lighten/darken and/or even a button for inversion. This would be important expecially for PBR composite maps, or in some cases fine tune alpha channels.
But only extracting the channels and save/load them would be perfect.
Any ideas?
Best,
Mark
the texture converter has a super great feature in so far as you can take a map and inspect its RGB channels, as well as the alpha channel - if it exists. That way you immediately see what is going on.
It would be really great if one could export the channel textures (like in good old DXTBmp), manipulate them, and re-import them after changing something, and see the results in the viewer. It would be even greater if there were also some basic functions like a slider for lighten/darken and/or even a button for inversion. This would be important expecially for PBR composite maps, or in some cases fine tune alpha channels.
But only extracting the channels and save/load them would be perfect.
Any ideas?
Best,
Mark