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I'm Kind of Dumb at This - (No, really, this I am)

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unitedstates
Hey all --

Just wondering --

I've got the WHOLE fuselage shaped. Windows cut, filled with glass material, can someone please guide me to the proper steps on the windshield? I know what Bill Leaming has said before about seperating faces, and then someone mentioned something about splines?

What's the best and easiest way for a windscreen to be done? Otherwise, I'm STUNNED at my first model, coming out really good.

I'll be posting renders soon, I'm only at 66k polys too....:eek:
 
It all depends on how the windscreen is shaped. On my Bell 407 project, I used a vertical tube and pulled the sections into the shape I wanted, and then used the slice tool to cut the excess off..
 
I usually model the whole fuselage, and then make the basic cut shape of the canopy/glass with the available vertices and then detach those polys..
 
Nater, I like that suggestion.

It's kind of a weird windshield -- goes around, but then "dips" in a certain point.....

I'll fool around with both ideas,and see what works best. Thanks gentleman, this is really the only VERY hard part that I have encountered so far on the project.

(Driving me buggy!) :D

Oh, will post previews today of the aircraft (minus the windshield and engine mounts later....)
 
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Windshields can be the hardest part, especially on tubeliners. They are usually flat, but have trapazoidal sides and angles. Blending those into a very rounded shape is one of the hardest things in the world to get 'identical' with the actual real world plane.

You'll get it. Its like a game of chess, a game of strategy. Try many versions and ways, sleep on it, do something else until you can 'see it in your mind' how you will do it.


Bill
 
real planes don't need windshields, canopies, and stuff like that! at most, a small windbreak in front of the open cockpit....
 
As usual with modeling, there's n+1 ways to achieve your goal.

From personal experience:
Incorporate the windshield in the fuselage model and the boolean cut it out.
 
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