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Importing own Objects

Messages
19
Hi,

I've done some objects for FSX. They were converted to XML using X2XML and furthermore compiled to a bgl file.
They are placed within the FSX\AddonScenery folder.
How do I get them acessed and placed with SBuilderX ?

Regards,

Matthias
 
Hello,

You need to create a library BGL file with your objects and that file should be placed in the SCENERY folder. Then you need to edit OBJECTS.TXT so that it includes references to your ojects. This file exists in the ../SBuilderX/LibObjects folder. Inside this folder you can place pictures of your objects.

You can create the library BGL please with Arno's Libray Creator tool found in this site.

In order to edit OBJECTS.TXT open it and read it. This is what you get:

Code:
;     This file should only be used with:

;     SBuilderX 3.04 or later
;     ***********************

; Lines started by ; are comments and are ignored
; Lines enclosed in [] are category designators.
; You can have more objects references in secondary files
; using the include directive in the "objects.txt" file. 
; The secondary files should exist in the SBuilder/LibObjects/
; folder and they are processed after the processing of
; the primary - "objects.txt" - file. 

; You can enter your objects in any of thefollowing 3 forms:

; 6dc7e21e4f0c4d7395488dac102499a1 0 38 14 1 ag_barn
; 6dc7e21e4f0c4d7395488dac102499a1 1 38 14 1 ag_barn
; {6dc7e21e-4d73-4f0c-ac8d-4895a1992410} 2 38 15 1 ag_barn

; In the 1st case the object is placed using FS8 techniques
; and you can control some extra visibility parameters. In the
; 2nd case it will be placed via SCASM exactly in the same way
; as BGLComp from the FS2004 SDK. In the 3rd case the object
; be placed with FSX' BGLComp.

include=FSX_airport_objects.txt
include=FSX_animals.txt
include=FSX_autogen.txt
include=FSX_bridges.txt
include=FSX_buildings.txt
include=FSX_fillerobjects.txt
include=FSX_gameobjects.txt
include=FSX_generic.txt
include=FSX_hazards.txt
include=FSX_landmark.txt
include=FSX_missionobjects.txt
include=FSX_roofs.txt
include=FSX_vegetation.txt
include=FSX_vehicles_aircraft.txt
include=FSX_vehicles_airport.txt
include=FSX_vehicles_land.txt
include=FSX_vehicles_water.txt
include=FSX_waterobjects.txt

; unused objects should be disabled:

; include=obj_locked.txt
; include=obj_old_FS200.txt
; include=obj_combatfs.txt
; include=obj_not_found.txt
; include=obj_aso_props.txt

Kind Regards,

Luis
 
Last edited:
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