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Invalid Triangle mode

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5
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us-newyork
Hello
I'm new to all of this....
I've had this happen twice now, and not sure whey when I try to build my package with the MSFS SDK with my Blender 3D object I get an error in the SDK bulder:

Compiling GLTF data file Rainbowhelip.gltf...
mesh[0] primitive[11] has an invalid triangle mode, only triangle lists are supported
primitive[11] of mesh[0] ('Cube.036') has no faces
mesh[0] ('Cube.036') has a lot of collidable faces ('4946'), is this intended?
GltfCompiler | Failed to load model data from file
Copying files from source folder E:\Documents\MyFSProjects\RainbowAir\PackageSources\RainbowAir-modelLib\...
Compiling BGL file from in-memory data to output file RainbowAir-modelLib.BGL...
Can not find model file: 'E:\Documents\MyFSProjects\RainbowAir\_PackageInt\_tempFiles\peteports-rainbow-air-helipad\mymodellib\Rainbowhelip\Rainbowhelip.gltf'
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <GLTFData
ERROR: sourceFile = E:\Documents\MyFSProjects\RainbowAir\_PackageInt\_tempFiles\peteports-rainbow-air-helipad\mymodellib\Rainbowhelip\Rainbowhelip.xml
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 2!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)

Can anyone translate what is going on, do I need to clean something up in the blender model, it's not to crazy of shapes or anything

I have had luck with others working, so my export from blender is ok I think.

Thank you all you awesome people helping a newbee like me
 
Can anyone translate what is going on, do I need to clean something up in the blender model, it's not to crazy of shapes or anything
Yep, your blender 3d object has problems.

You need to go in edito mode, mesh/clean up/delete loose and decimate dissolve

This will likely solve your issue
 
Yep, your blender 3d object has problems.

You need to go in edito mode, mesh/clean up/delete loose and decimate dissolve

This will likely solve your issue
Thank you for this, but i am having this same error. I did try doing a mesh clean up as recommended above but i am still getting the error message as below : Also im getting one error that says :
'primitive 2 of Mesh 0 has no faces. Any idea how to fix this ? I have attached the blend file also.

thank you for any help ,
Adnan
 

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Last edited:
I got the same problem, clean up, sadly, not worked for me either
you can use MCX (ModelConverterX), you open the gltf generated by plugin Blender, and you export again, and that fix usually this kind of problems
i suppose Arno MCX, do something inside to fix it at export.
 
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