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As you can see parsing the bgl took over 20 minutes on my machine and after that all thousand objects still had to be optimized. I stopped that after a while but that also takes a while. So you might have to wait around 40 minutes for such huge files.
Is there special setting(s) which must be utilized within the current build of MCX to enable proper functionality when processing the above cited "RotatingBeacon_Tower" 3D model from Asobo_Props.BGL, or must we instead await release of a fully functional updated development version of MCX v1.5x ?
Can you check if you did enable the decompile option for the bgl reader? It should be disabled by default.
RIFFRš GLTFGXMLº <ModelInfo version="1.1" guid="{a04b772a-6bbf-4103-b263-d479bcce71f5}" name="RotatingBeacon_Tower"><LODS><LOD ModelFile="RotatingBeacon_Tower.gltf" MinSize="0.0000"/></LODS></ModelInfo> GLBD„™ GLB |™ glTF |™ l8 JSON{"accessors":
Hi,
The default value for both these settings is false. If you set the "Save MDL files" option to true it will create a MDL file for each object in the BGL file, like you saw.
I guess initially you had save set to true and the option to still read while saving to false, in that case you would get the 0 objects read.
Hi Gary,
I would advice you to set these settings to false, that is their default value. Else each BGL file you open will generate a load of MDL files on your system. It seems you once set that option to true, but that should only be used if you want to extract MDL files from a BGL file. I have just coded a warning when the option is set to true.