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That's the only way I know of using it.by dropping a project.xml onto the FSPackagetool.exe icon.
Batch files are usefulThat's the only way I know of using it.
"C:\MSFS SDK\Tools\bin\fspackagetool.exe" [name of your project].xml
pause
That reminds me. Has the Asobo exporter been updated yet to work on Blender versions above 3.3?The current Asobo exporter
Kind of like a super premium flight simulator. Everyone has to pay to play, but if you really want it to work, then you have to pay. I mean it's already pixels and bits anyway, might as well milk them for all they're worth.Maybe a development fund where we can donate to (I certainly would).
Kilroy was here, but there was an unfortunate circumstance almost a year ago. I put a lot of trust in someone I thought to be a friend that turned out ot be anything but that, so as to be expected, Kilroy evokes mixed memories. He probably wouldn't have it any other way.Will we get to see Kilroy again in 2024? You have no idea how I miss him
That's interesting. It would be really neat though if there was a 'clean' function which would report on anything in the PackageSouces which were not used (ie in the airport.xml). Recently to fix another 'problem' I decided to 'append' 4 scenery objects into a single larger object and then remove the existing 4 separate objects in the editor and add the new (appended) object. Even though the original 4 objects were not placed anymore in my scenery the resulting Package grew a few Mb. I remembered the names of the original objects so removed them from PackeSources and did BUILD ALL again and the Package size was reduced.Ive been playing with SDK developer tool for s few weeks now, and noticed that it will only pack the items under the Package Source object library, and its textures. So if you do any cleaning there it will reflect on your Scenery package. Hope that helps!
That is concerning my friend. Hope all is now well. Hopefully he will 'raise his head' again one day.Kilroy was here.