Hello:
Bearing in mind that an original intent of web-based imagery or other map tile down-loader features in most FS utilities such as SBuilder or SAS Planet, is to generate Geo-referenced background maps to
trace over and/or
scan raster pixels to derive data for FS scenery creation, here are real world facts about how Google deals with use of their (licensed) imagery when popularity of an alternative online map such as OSM ...encroaches their "turf":
NOTE: Because MSFS 2Kx through MSFS-2020 has thus far not really risked diverting "interweb" traffic away from otherwise anticipated commercial cash-flow derived from Google Maps / Google Earth platform use, we have not AFAIK, seen cases publicized of Google prosecuting FS developers for use of unlicensed Google imagery in FS scenery.
However, if Google Earth / Maps sees a 'competitive' future enhancement of Bing (aka "MS Virtual Earth") features in the future, they
may start doing so, especially if MSFS developers start putting custom advertising on signs, billboards, building displays in NY Times Square etc, or POI's with HTML hyperlinks to advertising sites etc. in scenery.
Mischief and/or commercial 'abuse' is a potential down side of bringing MSFS to a web-connected platform accessible to those developers inclined to 'innovate'.
IMHO, the subject of using imagery as a Geo-referenced "background" image or map in a FS development utility or other application to create scenery content is as relevant now ...as it was when MSFS-2000 (aka "MSFS-2K") was released years ago; but
it "should" become less important to drape imagery onto terrain as we learn to use the MSFS-2020 SDK.
In prior work with limited hardware and DirectX infrastructure in Windows, we have had to 'dumb-down' our scenery content; MSFS-2020 now makes that compromise
obsolete.
While I love a scenery that uses custom photo-real imagery textures with Autogen, I believe "
The Way Of The Future" is custom
Biomes as a successor to FPS-killing
Land Classes of legacy FS.
I now also love the MSFS-2020 vegetation with various perceived sizes, heights, and variable real-time environmental shadows ...even more than draped imagery.
I am inclined to believe that we might do well to focus our studies on development of custom
Biomes for MSFS-2020
rather than draping
imagery onto terrain surfaces.
Now that MSFS-2020 has a 3D world rendering engine with better performance to make FS even more "...
Real As It Gets", we may
instead want to make custom '
Biomes'.
It will be interesting to see what FS Developers may soon create in the way of new scenery content to enhance MSFS-2020 beyond RTM and forthcoming Patch versions.
GaryGB