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MSFS20 Issue with Creator?

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I have ignored the option to designate a creator when starting a project. This did not cause a problem except for a failure notice in the project build. Yesterday, I started a project and included my initials as the creator and they were appended to the front of the model library name. When I compiled the finished project and checked it in MSFS, no models were visible. There are no errors in the compile summary.

This seems to be caused by the creator designation at at the project start. I started the project over without designating a creator and everything worked fine. Adding a creator to the project later has no effect on the model library name, but it does cause the compiler failure notice to go away.

The project backup file is attached.

Art
 
The user initials are added to stop duplicate object libraries. If you don't include the initials the compiler will offer an error with a missing creator but it does not affect the actual package. I will take a look
 
First test I created a new project and included my initials in the creator. I added custom models and placed them. After build the custom buildings showed up fine/ I will try to repeat the test with your project.
 
OK - I built your project with its model library starting with your initials and loaded it into the Sim

1611389225897.png



1611388986093.png



As far as I can tell they are all showing. At least the buildings in sim match the size and locations for the model placements in ADE

1611389089216.png



It seems that the presence of the initials have no effect. However if the names or folders are changed after the initial creation of the project then perhaps the build tool is looking in the wrong place. I am aware of the problems that paths should not be changed after creation and there is a note to that effect. It is something I need to fix

So I am sorry that I can't replicate your findings so far
 
Okay. I didn't change anything after creation and the build tool didn't report any failures, so I'm really puzzled and will continue to experiment.
 
I'm not sure why just changing the name would have any effect other than if the paths pointed somewhere else. It's still a mystery to me sometimes
 
Still can't get it to work with the creator. Would you (or anyone else) try it with my package file in the community folder instead of the one you compiled? The file is attached.
 

Attachments

OK - no buildings, now the question is why

1611414822578.png



It could be the models are not compiled or the placement is missing
 
I am using alpha 13, and I thought you might be using something more advanced. However, things just got weirder. I placed a couple of library items and recompiled, and now the models are showing in MSFS.
 
I am using alpha 13, and I thought you might be using something more advanced. However, things just got weirder. I placed a couple of library items and recompiled, and now the models are showing in MSFS.
Alpha 14 has not changed the Model handling or placement
 
The problem may be in the way ADE generates placement code for user models. The project gets its display from the embedded ADE project File

1611416933732.png


You can see the actual models which are listed by name and the placements which are named User Model
 
The problem may be in the way ADE generates placement code for user models. The project gets its display from the embedded ADE project File

View attachment 68053

You can see the actual models which are listed by name and the placements which are named User Model
 
Sorry to bring up something that appears to have no explanation. As far as model subfolders, I try to not include models in the library that are not being used, so I just copy in the ones that are part of the scenery to keep file sizes smaller. When using a group of objects with a long list, such as fences and vehicles, I include a subfolder. At first I tried including a texture folder in the model subfolder, but it didn't work. When adding to the model list, it takes an additional selection step to find the gltf file when it is in a subfolder.
 
It seems to work. I seem to have lost a post in that I just realized that my testing was wrong and the apparent missing objects in the airport bgl file is because I am not reading them and not because they aren't there. I am going to start over later.
 
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