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Hey guys! I´m designing a scenery with photoreal images but it seems to be an error cause the static water from the image doesn´t desapear in the game even though I made the water mask. It looks pretty light blue. And when I paint the water black from the original image turns to dark blue but still remains. I´ve created the water spots with sbuilderX so it shows the FSX water and not the static water from the image. This is a pic inside de simulator showing the problem:
https://onedrive.live.com/?cid=bff7ff6628ea9dab#cid=BFF7FF6628EA9DAB&id=BFF7FF6628EA9DAB!178&v=3
The other thing is that i think i´m getting an error from sbuilder every time I compile the scenery into bgl. A pic for that too:
https://onedrive.live.com/?cid=bff7ff6628ea9dab#cid=BFF7FF6628EA9DAB&id=BFF7FF6628EA9DAB!179&v=3
What makes me think that i´m having a transparency issue is that recently I saw some lights textures on a scenery that every time they blink it appears the light with the black background in it, so I know this should not be like that. I don´t know what it could be. I´m using FSX SP1 and the last version of sbuilderX. Also i´ve updated the SDK to SP1a or something like that. Greetings
https://onedrive.live.com/?cid=bff7ff6628ea9dab#cid=BFF7FF6628EA9DAB&id=BFF7FF6628EA9DAB!178&v=3
The other thing is that i think i´m getting an error from sbuilder every time I compile the scenery into bgl. A pic for that too:
https://onedrive.live.com/?cid=bff7ff6628ea9dab#cid=BFF7FF6628EA9DAB&id=BFF7FF6628EA9DAB!179&v=3
What makes me think that i´m having a transparency issue is that recently I saw some lights textures on a scenery that every time they blink it appears the light with the black background in it, so I know this should not be like that. I don´t know what it could be. I´m using FSX SP1 and the last version of sbuilderX. Also i´ve updated the SDK to SP1a or something like that. Greetings