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FSX Issue with transparency in photoreal

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2
Country
argentina
Hey guys! I´m designing a scenery with photoreal images but it seems to be an error cause the static water from the image doesn´t desapear in the game even though I made the water mask. It looks pretty light blue. And when I paint the water black from the original image turns to dark blue but still remains. I´ve created the water spots with sbuilderX so it shows the FSX water and not the static water from the image. This is a pic inside de simulator showing the problem:
https://onedrive.live.com/?cid=bff7ff6628ea9dab#cid=BFF7FF6628EA9DAB&id=BFF7FF6628EA9DAB!178&v=3

The other thing is that i think i´m getting an error from sbuilder every time I compile the scenery into bgl. A pic for that too:
https://onedrive.live.com/?cid=bff7ff6628ea9dab#cid=BFF7FF6628EA9DAB&id=BFF7FF6628EA9DAB!179&v=3

What makes me think that i´m having a transparency issue is that recently I saw some lights textures on a scenery that every time they blink it appears the light with the black background in it, so I know this should not be like that. I don´t know what it could be. I´m using FSX SP1 and the last version of sbuilderX. Also i´ve updated the SDK to SP1a or something like that. Greetings
 
You'll need a blend mask to get rid of the water, a water mask doesn't make it disappear, it just makes the photo act like water.
 
Thank you very much toprob! That was it. I made the blend mask and problem solved. And also that would explain why it worked fine on other scenery before because I didn´t have that problem with a first scenery I made when I was learning how to make photoreal sceneries and masks from a tutorial. I thought maybe the blend mask was "optional". But now I realize it´s another way perhaps to keep the image water in case someone likes that effect. Greetings
 
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