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Keflavík International Airport, BIKF issue.

Messages
24
Country
ireland
Hi all.

It's been a while since I had time or willing to use ADE9X in anger:D, but the new BIKF scenery from Aerosoft has made me try to do something decend afcad wise.
The original from Aeorsoft is sadly lacking in many area's for serious (many would say sad) AI users.

I am trying to get the runways aligned correctly to the textures used in the scenery, but am having serious trouble with runway 02/20.

No matter what I've done, I can't seem to get the runway centre line (runway link in black) to centre on the placed nodes.
There is also an issue with the runway as depicted in ADE9 in that one edge has different width's from one end of the runway to the other.

The only thing I haven't tried yet is rotating the Airport in ADE9, but I have learned a lesson to not do that until all runways and taxiways have been correctly aligned first, or it somehow moves them therefore not having the AI following the centre lines in FS9.

It's easier to explain in pictures, so here goes.

Image 1;
02-20pic1-1.jpg


Here you can see the Runway link showing correctly in the centre of the node, as it should do.
You can also see the thickness of the runway edge pavement, even though I have edge pavement's turned off.

Image 2;
02-20pic2.jpg

Here you can see the runway link offset to the node.
Also seen is the lack of edge pavement, still turned off.

I'm guessing this is because the Airport is in such a Northerly position, and as FS9 doesn't like being near the poles, I wonder if this is the issue?

BIKF is the only Airport this happens at for me so far, I have never needed to work as North as this. Unless PANC, Anchorage is as far North. But this issue doesn't affect any of the runways at PANC the same as BIKF.

I know I've spoken about this before, but it could have been in the previous Issue Tracker program we used a few years back, sorry, don't know if it's still going or not.
I was assured then that this issue was being looked into, but as it was a low priority then, I don't recall any more being said by Jon or myself on it.

Hope it can be figured out, as the Airport needs some work re AI parking, but if I can't line up the runways correctly, I can't finish the job.

Thanks for any help or advice.
 
Tom

Update to ADE version 1.47.16

The problem you see happens from time to time when in lock mode. Save your work and close ADE. You do not have to close FS. Start ADE and everything should align properly when you connect.
 
ADE does sometimes draw the links a little out of line. It does have something to do with the latitude of the airport. So far I have not found a solution.
 
Thanks for the reply guys.

Really making myself sound like an idiot now, where can I get that update?
The ADE website and download section show .11 as the latest update, and checking for updates in ADE9 says my current installation is up to date.

Sorry for having to ask such a stupid question :o
 
Thanks for the reply guys.

Really making myself sound like an idiot now, where can I get that update?
The ADE website and download section show .11 as the latest update, and checking for updates in ADE9 says my current installation is up to date.

Sorry for having to ask such a stupid question :o

Not a stupid question - .16 is the latest stable install but has not been publicly released. I am going to make a sticky with the link :o

Give me five minutes........
 
I've tried the update now guys, and still the same for this runway.
11-29 is working fine, but 02-20 is still showing the offset between nodes.
I have placed 7 extra nodes along the runway link and it is a little better, so I might be able to align the runway that way.

Thanks for the help.
Much appreciated.
 
Well it is fair to say that we did not change the drawing code for 1.47.16. I am not sure it will change in 1.50 either :o
 
Tom

I think I have found where the code problem might be located. As per my request Jon had to do some under the hood coding if a runway has a Blastpad.

1. Remove the Blastpads from the runway (make note of the length if you put them back)
2. Uncheck edge payments in Markings
3. This should align the center line for you to work on the runway
4. When finished add back the Blastpads. This will also force the edge payment checkmark back on.
 
Tom

I think I have found where the code problem might be located. As per my request Jon had to do some under the hood coding if a runway has a Blastpad.

1. Remove the Blastpads from the runway (make note of the length if you put them back)
2. Uncheck edge payments in Markings
3. This should align the center line for you to work on the runway
4. When finished add back the Blastpads. This will also force the edge payment checkmark back on.

I need to add that to the list Jim........
 
Hi all.

It's been a while since I had time or willing to use ADE9X in anger:D, but the new BIKF scenery from Aerosoft has made me try to do something decend afcad wise.
The original from Aeorsoft is sadly lacking in many area's for serious (many would say sad) AI users.

I am trying to get the runways aligned correctly to the textures used in the scenery, but am having serious trouble with runway 02/20.

No matter what I've done, I can't seem to get the runway centre line (runway link in black) to centre on the placed nodes.
There is also an issue with the runway as depicted in ADE9 in that one edge has different width's from one end of the runway to the other.

The only thing I haven't tried yet is rotating the Airport in ADE9, but I have learned a lesson to not do that until all runways and taxiways have been correctly aligned first, or it somehow moves them therefore not having the AI following the centre lines in FS9.

It's easier to explain in pictures, so here goes.

Image 1;
Here you can see the Runway link showing correctly in the centre of the node, as it should do.
You can also see the thickness of the runway edge pavement, even though I have edge pavement's turned off.

Image 2;
Here you can see the runway link offset to the node.
Also seen is the lack of edge pavement, still turned off.

I'm guessing this is because the Airport is in such a Northerly position, and as FS9 doesn't like being near the poles, I wonder if this is the issue?

BIKF is the only Airport this happens at for me so far, I have never needed to work as North as this. Unless PANC, Anchorage is as far North. But this issue doesn't affect any of the runways at PANC the same as BIKF.

I know I've spoken about this before, but it could have been in the previous Issue Tracker program we used a few years back, sorry, don't know if it's still going or not.
I was assured then that this issue was being looked into, but as it was a low priority then, I don't recall any more being said by Jon or myself on it.

Hope it can be figured out, as the Airport needs some work re AI parking, but if I can't line up the runways correctly, I can't finish the job.

Thanks for any help or advice.

That looks pretty similar to RWY16/34 at CYYC in FSX. Similarities: both RWY' s run quite precisely from north to south, both airports reveal a relatively high magnetic variation.
 
Damn, sorry guys for not checking back earlier, work got a little crazy since my last post.

Thanks for the reply, and I will try that out during the coming week.
 
Sorry for the second late reply guys.

Just tried what Jim suggested now, unfortunately it still doesn't work for teh runway centre line (black).
It is still showing as offset for me.
From one end of the north-south runway, the centreline will match up with the blue normal node. However if I go past the halfway point of the runway, the centre line is showing as offset again on the next node.

I've modified an AFCAD/ADE for teh Aerosoft scenery and although it is offset on ADE9, the AI seem to follow a straight line for as long as they are on the runway.
That sounds great, but it's damn hard to line the centreline in ADE9 up with the centreline the scenery texture has drawn because of this offset.

Some more adjusting of the ADE should get me there, and as mentioned by Jan, it's only a few Airports in FS9 that this may happen at.

Not updated to the latest version of ADE as yet, still getting my computer back in full action after a Win7 crash last week.

Thanks for the ideas and suggestions, this is something I will have to live with for now.
Honestly can't remember if AFCAD2 was the same or not, but have a sneaky feeling it was.

Edit;
Added a screenshot of the best view of this offset I can find in my project.
 

Attachments

  • Offset.jpg
    Offset.jpg
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Last edited:
That is a drawing error. As I recall it is part due to the width of the line drawn for the link. It may also relate the direction arrow on the links. Do the two arrows point towards the node?

The problem I have is that there are limitations to the drawing the graphics engine can do. It gets worse nearer the poles where I suspect drawing straight lines is a mistake. They should be somewhat curved.
 
Tom

My suggestion was for FSX. I think you are on FS9.

This is what you see for runway 02 when you start FS9 BIKF.



Start FS9 and Go To BIKF selecting start at Runway 02 so the plane will sit on the Start Location for RWY 02. Now in the upper right corner of ADE9 select Connect and Lock. This will tie ADE9 to FSUIPC. You should now see the runway center line and edge payment start to drift in the opposite direction.





In about 30 secs. ADE9 is going to snap everything in proper alignment as seen in this next picture. Now you can disconnect and work on the airport. Minimze FS9 leaving the plane sitting on the 02 start location just in case everything starts to get out of alignment. If that happens select connect lock once again.

 
As Jon said, interesting fix.
Must make a note to do this tomorrow night when I get back from work.

Thanks Jim.
 
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