Thank you very much for the compliments gentlemen.
I think I can reduce polycounts to an acceptable level with these models given today's computers and also that this is for FS9. They will drop to a much simpler LOD relatively close to the aircraft, as does everything else in the scenery so far. Also this is a fairly small airport, I'd be surprised if there were more than 25 vehicles parked on the premises at any given time in the real world.
One thing I'd like to have someone verify for me please. In the car tutorials I've been reading (which were written for 3DSMax), they show them going into editable poly > edge mode and cloning a particular edge by dragging while holding the shift key down, which creates another polygon sort of 'radiating' from the source polygon. I can't make this work in gmax, I can clone an
entire poly in polygon mode with Shift+drag, but I get a dialog promting me to name the clone, and then I have to snap it to a vertex and drag the other vertices into position, attach, weld, repeat... It's a PITA. Is this edge cloning thing exclusive to 3DSMax, or am I just not holding my mouth right?
Thanks,
Jim