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AS Quoted in SDK:
Although, not docuented as such in the SDK, I believe that also, at least ( L: ) varaiable are sent out in MP, even if the aircraft is not in Shared Cockpit.
This means that if one uses any ( L: ) or ( G: ), these are spewed out in Multiplayer, (if their value changes ?), eating up MP bandwidth, sending this data to every Aircraft in the session.
While this might be nice if you want to do this sharing of data, it does also happen if you just want a local vaiable within your Gauge system.
Developers might consider this and bear it in mind, if feel they have any responsibility not to flood "Multiplayer Sessions" with unnecessary data.
Geoff
When running in the shared cockpit scenario of multi-player mode, local ( L: ) and gauge ( G: ) parameters are synchronized between aircraft. Note also that local and gauge parameters are available to all other gauges in an aircraft panel, so information can be shared among gauges, though care should be taken to name each variable uniquely and clearly.
Although, not docuented as such in the SDK, I believe that also, at least ( L: ) varaiable are sent out in MP, even if the aircraft is not in Shared Cockpit.
This means that if one uses any ( L: ) or ( G: ), these are spewed out in Multiplayer, (if their value changes ?), eating up MP bandwidth, sending this data to every Aircraft in the session.
While this might be nice if you want to do this sharing of data, it does also happen if you just want a local vaiable within your Gauge system.
Developers might consider this and bear it in mind, if feel they have any responsibility not to flood "Multiplayer Sessions" with unnecessary data.
Geoff
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