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Landable Helipad on Hospital Object

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349
I am able to land on a hospital scenery object in two of the FSX missions but when I add that object to scenery I cannot land on the helipad.

The missions are the New Zealand rescue mission and the new Coast Guard mission. The hospital is one of the generic buildings.

When I look at the xml sample mission files for the NZ mission I cannot find that object in the scenery.

I thought it might just be autogen scenery but when I flew to the location of the CG mission there is no hospital there.

Either I have the wrong scenery object or I am missing something.

Does anyone know why I can land on that model in missions but not if I add it to the scenery for Free Flight?

Thanks,

Derrick
 
There are 2 hospital objects in FSX. You'll find them easily in the ObjectPlacementTool. But you'll have to add a helipad below the hospital heliport in order to land there. ;)
 
Thank you, Thorsten.

I thought the solution would be to drop a helipad on top of the existing one. I can see that just below the surface would allow the textures of the original model to appear.

I will look to see if there is an option to not draw the surface, as there is in some of the airport objects.

Derrick
 
No, there are no invisible helipads available, but if you are familiar with GMax that shouldn't take longer than 5 minutes. ;)

I'm not sure if you'll experience crashes if the landable helipad is below the hospital's helipad - I have to admit I don't remember how they did it in the Bad Weather SAR mission.
You sure there is no helipad-object in that mission xml or the hospital's helipad isn't landable? Now, as I think about it, I seem to remember that this helipad should be landable as it is!
 
Derrick,

I've used both of the hospitals with helipads in many missions. They are landable, if you keep one thing in mind:

They must be placed on flat land. You can't raise the hospital's altitude to make it not dig into a hillside. If you do, you'll get weird results.

For best results, place it on a relatively flat piece of ground.

Cheers,
Kevin
 
Thanks to both of you. I am still working on it. The red hospital is the one I am testing. There is a foundation to the building that is as tall as the building, itself. LOL

I will let you know when I get it sorted.

Derrick
 
Snip: "There is a foundation to the building that is as tall as the building itself."

This is a dead giveaway! You need to place the building on flat ground for the helipad to function correctly.

What I found is this (and it was really, really funny): This scenery has a foundation that will expand automagically. The purpose for this is so that it will be touching the ground on all sides.

However: Once it does that, the helipad gets screwed up. It's there ... it's just not at the right altitude. If you hover directly over the visible part of the helipad, and slowly descend, you'll eventually hit the "hard deck" of the invisible part of the helipad, some feet above the visible part.

Solution: Put these hospital's on flat ground ... and magically, everything will work.

Cheers,
Kevin
 
I also found out thet there is a big foundation - but if you cannot use the hospital elevated terrain what's it good for? :confused:
 
Thorsten,

I definitely understand your frustration. There are many things in the game which require the designer to make choices between what works and what doesn't work so well.

Those two buildings look amazing, and having elevated helipads is quite exciting and challenging for the player. Having to settle for less than optimum, and thus place the hospital scene on flat ground seems a small price to pay for what the player gets in return.

Cheers,
Kevin
 
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