AndyPaul
Resource contributor
- Messages
- 36
- Country

Hello there,
I am currently struggling to understand how landclass in FSX works. One of the things that I am wondering is whether it is possible to influence the following parameters when placing landclass polygons:
1. Is it possible to force FSX to use a specific texture from a landclass tileset at a specific location using a landclass polygon? I know that I could use a textured poygon. However, since my terrain is irregularly sloped it would be a millennium task to enter a specific altitude for each vertice.
2. Is it possible to rotate landclass tiles within a landclass polygon, i.e. specifying a specific heading?
I am using QGIS and SBuilderX for my tasks.
Cheers,
Andeeas
I am currently struggling to understand how landclass in FSX works. One of the things that I am wondering is whether it is possible to influence the following parameters when placing landclass polygons:
1. Is it possible to force FSX to use a specific texture from a landclass tileset at a specific location using a landclass polygon? I know that I could use a textured poygon. However, since my terrain is irregularly sloped it would be a millennium task to enter a specific altitude for each vertice.
2. Is it possible to rotate landclass tiles within a landclass polygon, i.e. specifying a specific heading?
I am using QGIS and SBuilderX for my tasks.
Cheers,
Andeeas
