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Layering Textures On Ground Polys Problem

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150
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us-idaho
Hey guys,

I've been making my first custom ground polygons and had a couple questions/problems. To create my polygons I follow Bill Womack's tutorial. Everything works fine until I try to add the markings. From what I understand you're supposed to create a new polygon over the base polygon and then apply your markings with alpha channel on the new polygon. However, when I create a new polygon (in this case creating a new plane) over my base poly it mixes with the base poly. I have added a picture for further illustration in case I am not descriptive enough :-). I'm sure there is a simple answer to this problem but don't know what it is.

Once I figure out how to add markings to my poly should I export both the base poly and above polys as a whole or separately?

If I have this all wrong please correct me!
 

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Hi,

It is normal that it will flicker in GMax. When you are tweaking the ASM file you need to give the markings a different layer and that will fix the problem in FS.
 
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