Hello all,
For a long while I have been on a quest to decompile the lclookup.bgl file. It assigns textures and autogen to their landclasses.
My goal is to add more textures to a specific landclass so I can correctly convert and display FSX/P3D textures in FS2004 (for performance reasons).
For example: Landclass "X" in FS2004 has 7 assigned textures per season while FSX/P3D has 14. The result being that when copying the textures, they are incorrectly displayed because FS2004 does not know what to do with them.
I have tried several known tools to decompile the lclookup file but with no success. Tried BGL2XML, BGLAnalyze, ModelConverterX, and several tools from the SDK and old tricks from the internet archives.
I know it can be done, because it has been done (a lclookup patch does exist).
Can anyone help me out on this?
For a long while I have been on a quest to decompile the lclookup.bgl file. It assigns textures and autogen to their landclasses.
My goal is to add more textures to a specific landclass so I can correctly convert and display FSX/P3D textures in FS2004 (for performance reasons).
For example: Landclass "X" in FS2004 has 7 assigned textures per season while FSX/P3D has 14. The result being that when copying the textures, they are incorrectly displayed because FS2004 does not know what to do with them.
I have tried several known tools to decompile the lclookup file but with no success. Tried BGL2XML, BGLAnalyze, ModelConverterX, and several tools from the SDK and old tricks from the internet archives.
I know it can be done, because it has been done (a lclookup patch does exist).
Can anyone help me out on this?

