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Library Creator Changing Something?

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unitedstates
ok so i am (like everyone else) trying to get a stable carrier to land on. There is a ton of info out there but its little stuff here and little stuff there and i've been trying all kinds of different idea's but nothing seems to work SO...from the beginning...other than using Javier's CVN-76 "flyable" carrier on a seperate comp for MP sessions, i am trying to make it static with a landable surface so that i can define the cable/cat attributes. My biggest question is why is it that when i either load the MDL (stock FSX and Javier's) directly into ADE or create a BGL from LCXML and then insert into ADE, that i then compile the airport and get in FSX and i see the carrier but there's no hard surface...what happens in the code that makes it go from one state (pre-ADE) that "works" to the un-usable state? I have also tried putting together the steps of inserting the model and creating a completely new airport but i'm totally missing somethign there too and cant get that to work so PLEASE HELP haha.
 
Hi,

Are you sure the platform is in the mdl and not part of another bgl of the original package? I can't image that ade or any other tool would remove it.
 
well i'm pretty dang sure its in the .mdl because in Javiers's files there isnt a bgl that goes along with it, plus the carrier is actually driveable in MP and is able to land on but its somewhat glitchy and the catapults dont work.
 
hey arno i got that main problem figured out but i've come to another one and i'm thinking that you or scruffy can help and if not maybe you can point me in the right direction...would you happen to know what gets changed/excluded/stripped when you add an aircraft .mdl into ADE to place as scenery object? i'm thinking that somewhere in FSX when it reads the scenery files that it strips all of that down and thats why certain things stop working (i.e cats stop working on the carrier). what do you know about xml programming and do you think there is a way to insert some xml coding that will re-enable those functions?
 
Hi,

Not sure how those catapults work. But if they are aircraft specific features, they will not work for scenery. I don't think you can do anything about that. The scenery engine just doesn't use all information from the mdl.
 
Hi,

Suggestion:
- Convert the original mdl into a library object or just use the mdl model;
- Use ADE to place object or model and to make carrier airport and ocean flatten for hard surface;
- Use Rob Barendregt's RCBCO v3 for cats and cable trapping on user aircraft.

Roby
 
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