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One tiny issue I have. When I create a brand new library, I save it giving the xml and bgl file name. Than I work further on the same library, if I want to save it again the program does not remember for the file names. Only if I re-open the library.
One more wish : When I do GUID listing of an FS9 library, the list contains the GUID's only. Is it possible to add the mdl's name? In case of FSX library it lists the friendly name which is fine.
Just to let you know that a beta version of Library Creator XML 3.0 is now available.......
- can I put the bgl file of the obtained library in an activated addon scenery folder?
- It does not need any texture in addition to the default ones already in FS9/Texture folder?
... Many thanks, Arno ...
I just enclose the first release of my library for SBuilder. It is not really a "masterpiece", but it help us to hurry the buildings placement, where the autogen does not run.
Just to let you know that a beta version of Library Creator XML 3.0 is now available. It is part of the development releases package of my tools.
This new version has the following changes:
- New user interface
- Simplified saving (XML and BGL saved from same place)
- Option to load a MDL from Library Creator XML into ModelConverterX
The changes I made now also will allow me to add support for reading BGL files soon. And I also have plans for more integration with ModelConverterX.