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New Lidar Project on 20 year old FSX sim. Lidar works very well on natural terrain 

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Ah okay, then I misunderstood. The LiDAR scan data also includes color values?No photogrametry, just lidar data compiled to FSX terrain data, much more accurate for real world aviation![]()
There is actually laser scan data with embedded satellite imagery but FSX can only handle the 3 elevation values, the fourth value for the rgb pixel is ignored so i had to make two layers. The difference to photogrammetry you can see at buildings. Lidar can't preserve detail of the walls, most buildings will look weird since lidar is scanning only from top to bottom and can only see the roof. Photogrammetry takes photos from different angles to create a 3d object which is placed on top of the elevation layer. Not sure if FSX can handle this.

This might be also possible to achieve when you inject custom shaders into the engine of FSX with ReShade or SweetFX they have hundreds configuration options, but i never fully got into it.It would be interesting to see what might be done with a single processing run using SDK Resample considering its many undocumented old parameters.
https://www.fsdeveloper.com/forum/t...ireframe-cool-stuff-from-paul-roussin.432720/
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Hmmm... lemmeesee... is the output from SDK Resample triangulated vectors mapped with texture images on the Faces of those triangles ?
A GIS app is able to create a Triangulated elevation grid that can be imported / edited in a 3D modeling application, and mapped with textures.
GaryGB
Can this be done with freeware tools? Bluemarble is quite expensive. I use mainly whitebox tools for lidar data and gdal library to convert the output coordinate system. Apart from that it's just the resample tool. I know that the resample tool can combine multiple sources but i never try to combine terrain with satellite imagery(only satellite imagery whith blendmasks or watermasks). Would this work?That would be a better data source for the subject of this thread compared to drone-derived Photogrammetry via Stereo-rectification of aerial imagery:
https://www.bluemarblegeo.com/blog/...hotogrammetric-point-clouds-in-global-mapper/
Can we avoid GIS pre-processing of our (1-piece / 4+ channel ?) aerial imagery / LiDAR data sets via obscure SDK Resample parameters ?
https://www.fsdeveloper.com/forum/threads/semi-transparent-geotiffs.432428/
It would also be interesting to see what we can do with a single processing run using SDK Resample considering its many undocumented old parameters.
https://www.fsdeveloper.com/forum/t...ireframe-cool-stuff-from-paul-roussin.432720/
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Hmmm... lemmeesee... is SDK Resample output Geo-referenced triangulated vectors mapped with texture images on the Faces of those triangles ?
IIUC, SDK Resample output is Geo-referenced triangulated vectors mapped with texture images on the Faces of those triangles with LODs / MIPMAPs.
AFAIK, FS2Kx Resample may do this to create BGLs with better gridded TMF data organization, and less impact on run time rendering than MSFS' SDK.
We can modify display of triangulated vector terrain mesh using FS2Kx LWM and CVX vectors (and setting terrain resolution to max in FSX / P3D .Cfg).
A GIS app is able to create a Triangulated elevation grid that can be imported / edited in a 3D modeling application / mapped with aerial imagery.
These are some processing options available in Global Mapper, which I use:
https://www.bluemarblegeo.com/blog/elevation-grid-creation-in-global-mapper-creating-a-dtm/
GaryGB

Ah okay, then I misunderstood. The LiDAR scan data also includes color values?
I previously thought that it was only the "pure" measurement data (without color values).
But colors are visible in the images, hence my assumption that it's photography (LIDAR+Orthophoto=Photogrametry).
