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LIGHT_NAV include a vehicle?

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spain
Hello, in an animation made with Gmax.
Can it be incorporated into a vehicle LIGHT_NAV?
4x4zi.jpg
 
Of course Tapi, just attach them to the object (the effect), the problem is that they behaviour as you wanted. attach them with MCX I see this method easier. :cool: The front lights are painted in the night texture.
I need a police car too for my airport :D
 
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The night textures are installed, but want to see the light with the effect of the box, appointed LIGHT_NAV.
In the plugin folder of Gmax, the cfg file is edited, do not know if this well..
ssscreencapture102.jpg


5 files are generated, edit the xml and drag the bgl 9 to create the bgl file, but the lights are no visible in the simulator.

ssscreencapture103.jpg
 
Sorry I always forget you develop for Fs9. I have not idea about all that. All this process is for attach a light effect to the object ?
 
You can read about attaching an effect for FS9 in the SDK. It's AttachTool.doc, usually found in the GMAX/gamepacks/FS2004/docs folder.

Hope this helps,
 
For Nav Light command in FS9 you need to tweak the code. You need to get *_0.asm .
Look at the code, you might see something like this.
IFMSK nolgt_1, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, -2.848, 9.721, -0.088, 20, 0.60, 0.40, 0FFFDF9CEh, 0.000000, 0.000000, 1.000000 ; source poly num = 57
nolgt_1 label BGLCODE

Took the red line out and you light will be visible.
Or you can use MDLtweakerII and click on Fix Bgl Light Problem then save a new mdl.

If you want the light be seen only the night, put this code in.
IFIN1 nolight, tod, 2, 4
BGL_LIGHT LIGHT_NAV, -2.848, 9.721, -0.088, 20, 0.60, 0.40, 0FFFDF9CEh, 0.000000, 0.000000, 1.000000 ; source poly num = 57
nolight label word

The blue letters is what left from the previous tweak. The orange letters are what you need to put in.
Hope this helps.

By the way, the model looks nice.
One more thing, bgl light command will not be scaled down when you are far away. I think attach tool is a better way to go using effect. You need MCX latest release. Inside the folder you will see FXeditor.exe. Click on that and load up fx file to see what you like and use attach tool to the model.
Regards,
Tic
 
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I understand ... that the red lines must be eliminated.
I have no clear if later the XML file that is used to create the BGL or another system?:confused:
Thank you.
 
Get this one.
MDL is the MoDeL of yours. That's why they call MDL.
XML is the PLACE where you place your MDL (model) and other options included inside such as empty attachment to make beacon.
 
And the lines should be changed in the asm file.

Send from my phone using Tapatalk, so excuse the short sentences and possible typos
 
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