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As promised:
The easiest way would be to apply a color to your window in GSU.
Now make a texture (bmp or dds) and in MCX replace the color by that texture of the same color. I.e. you fill in the name of the texture in the diffuse texture field and also in the night texture field. Export your mdl and that is it.
More complicated but a better result gives the method described in the Wiki under texturing/ night texture creation.
You do need a program like DXTBMP that makes your textures suitable for use in FSX.
Example of window during daytime: Pic 1
Example of the same at night: Pic 2
I should be able to see my night windows in the night view, in MCX.
Bob
Thanks, Roby
As you well know there are no obvious questions. It's the little things that get you.
-I have MCX 1.2
-Textures are still .jpg, right from Scetchup. Shouldn't I be able to work with them that way? Then convert them to dds for use in FSX?
-I can't see my lighted windows in night view in MCX. I see my building in day view just fine. I see it in night view also, just no lighted windows.
-I haven't gotten as far as exporting working with my windows. I have exported and placed this building in FSX(without lighted windows) just fine.
-What is GSU?
Thanks, guys. Probably be tomorrow before I can try this.
Doug, did I read that you have me loading two things into nightmap?
Bob