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Lighting & Night Textures

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us-ohio
Now that my building is almost done, I am thinking about night textures and lighting the inside. I have NO clue how to do this in GSU. Would someone that does know, be willing to help me (and others?)

I know that the textures will be a photoshop project...and while I am pretty adept at photoshop and have 100's of plugs for it, I have never attempted anything like this.

What I am guessing, is that when I export my 3D model, it makes a texture folder. I would need to make all of those (or some???how do you decide which?) into night textures as well. Yes?

How do I light the inside of the model? Where do I do that? What program?

Thanks in advance for this and all future help! :)

- Greg
 
Now that my building is almost done, I am thinking about night textures and lighting the inside. I have NO clue how to do this in GSU. Would someone that does know, be willing to help me (and others?)

I know that the textures will be a photoshop project...and while I am pretty adept at photoshop and have 100's of plugs for it, I have never attempted anything like this.

What I am guessing, is that when I export my 3D model, it makes a texture folder. I would need to make all of those (or some???how do you decide which?) into night textures as well. Yes?

How do I light the inside of the model? Where do I do that? What program?

Thanks in advance for this and all future help! :)

- Greg

Hello Greg...

The best option for lighting a model is by taking the textures in which GSU creates (texture0, texture1,... etc) and just renaming for such. Then load that texture into Photoshop or any other Photo Editor and darken the picture or lighten in certain areas... its really a test and retest pattern at that point... Whatever looks best. Then when ready place them in the corresponding slot in MCX.

I hope that helps!
 
As said, I would make the texture in a painting program and then assign it in ModelConverterX. I don't think you can do it from within SketchUp.
 
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