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Diving more into vector data at this time (don't worry, I'm sure I'll be buggin' ya later Arno back on water detection, ha!), and got a couple of questions while I explore.
1. Does scenProc have the "smarts" to detect when there is an intersection of two lines? Thinking I would luv to a a light poll at intersections or other type objects maybe like light signals. Out in remote areas maybe only at intersections. If not, could you consider to add this capability?
2. We can determine what type of vegetation to be placed based on such things as population, land cover and elevation. Very powerful. Can scenProc do the same with LineToPoint? I'm thinking adjusting light distances based on population... less people, less lights. Things like that. Gonna experiment now but thought I would ask here in the meantime. Again, if not possible consider adding this option?
Thinking something like:
LineToPoint|fclass="motorway" AND popValue="over2000"|SINGLE|150|0|50|String;TYPE|GOLDLIGHT|HDG
(or maybe it would have to be done at later step or a new step?)
Thanks Arno
1. Does scenProc have the "smarts" to detect when there is an intersection of two lines? Thinking I would luv to a a light poll at intersections or other type objects maybe like light signals. Out in remote areas maybe only at intersections. If not, could you consider to add this capability?
2. We can determine what type of vegetation to be placed based on such things as population, land cover and elevation. Very powerful. Can scenProc do the same with LineToPoint? I'm thinking adjusting light distances based on population... less people, less lights. Things like that. Gonna experiment now but thought I would ask here in the meantime. Again, if not possible consider adding this option?
Thinking something like:
LineToPoint|fclass="motorway" AND popValue="over2000"|SINGLE|150|0|50|String;TYPE|GOLDLIGHT|HDG
(or maybe it would have to be done at later step or a new step?)
Thanks Arno
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