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SDK LOD Problems

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norway
Any idea on how to fix the problem that objects disappear too fast when zooming away from them. I guess it is a LOD problem in the MSFS2024 SDK? In other words, how can I get my objects to be visible at a much longer distance?
 
Any idea on how to fix the problem that objects disappear too fast when zooming away from them. I guess it is a LOD problem in the MSFS2024 SDK? In other words, how can I get my objects to be visible at a much longer distance?
You need to create several LODs. It is not a problem in the 2024 SDK. MSFS 2024 LOD system is more strict than 2020. In the link below there is information regarding the LOD system and the distances you can use depending on the size and number of vertex in your models. The documentation suggests each LOD should have 50% vertex of the prior LOD.

 
Oh crap...so I have to make 5-6 extra models in Blender for each object in order to make these LODs? Any easy way to do this? I spend a lot of time to make models and I would prefer not to spend x-hours on every model to make LODs manually....
 
Oh crap...so I have to make 5-6 extra models in Blender for each object in order to make these LODs? Any easy way to do this? I spend a lot of time to make models and I would prefer not to spend x-hours on every model to make LODs manually....
The decimate modifier helps you in it, but then again at some stage, you start losing the shape.
 
Even Asobo uses the huge invisible box trick to bypass the LOD rules...
 
Even Asobo uses the huge invisible box trick to bypass the LOD rules...
The invisible box sounds smart, however how do you make it according to your desired screen size of the box in Blender? Or do they add the invisible box at the last LOD model?
 
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