Loft
Hi Kmahon,
Roadway created as a lofted shape
Loft objects are two-dimensional shapes extruded along a third axis. You create loft objects from two or more existing spline objects. One of these splines serves the path. The remaining splines serve as cross-sections, or shapes, of the loft object. As you arrange shapes along the path, the software generates a surface between the shapes.
You create shape objects to serve as a path for any number of cross-section shapes. The path becomes the framework that holds the cross sections forming your object. If you designate only one shape on the path, the software assumes an identical shape is located at each end of the path. The surface is then generated between the shapes.
The software places few restrictions on how you create a loft object. You can create curved, three-dimensional paths and even three-dimensional cross sections.
When using Get Shape, as you move the cursor over an invalid shape, the reason the shape is invalid is displayed in the prompt line.
Unlike other compound objects, which are created from the selected object as soon as you click the compound-object button, a Loft object is not created until you click Get Shape or Get Path, and then select a shape or path.
Loft is enabled when the scene has one or more shapes. To create a loft object, first create one or more shapes and then click Loft. Click either Get Shape or Get Path and select a shape in the viewports.
Once you create a loft object, you can add and replace cross-section shapes or replace the path. You can also change or animate the parameters of the path and shapes.
You can't animate the path location of a shape.
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Seems to me you need to create your rectangle in the right viewport.
Also the info above mentions how you have a few choices on how many parts you will use. Maybe use the 2 parts and connect them.
For the texture. You can make it 1280 by 768. And make the pic skinny.
Or use the same dementions and cut the texture in half, with one on top and the other below. Then you can assign a unwrap UVW and custom place each half of your part. Just make a copy then shorten each one. Assign each part to the same texture. then connect the 2 parts and weld the poly's.
Another way is to make a square texture add a uvw map and adjust the gizmo and then decrease length to so it repeats all the way down.
This is the best easiest way. the other method is good for difficult textures.
Hope this helps
DG
