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MSFS Looking for a way to get more detailed control of the mesh.

Messages
7
Country
unitedstates
Hey, I'm currently working on a scenery which would replace the default Niagara falls. I've run into a roadblock with the way terrain mesh is dealt with.
lodclose.png

as you can see, up close the terrain masking looks pretty good. However, when you get farther away (perhaps the more important metric seeing as this is a flight sim) the terrain LOD makes the masking look terrible:
lodfar.png


I found some info here: https://developer.x-plane.com/article/scenery-system-for-msfs-developers/ (yes it's hilarious that I was able to find better documentation than MSFS provides from their competitor)
showing that (from what I could understand) msfs basically decides the mesh as you fly, and user mesh masking with polygons are more of a suggestion than a rule. is this correct? am I boned?

Thanks for any help

Metro

P.S. this is a very early model as a proof of concept, it will look better than this. that is, if I can get this mesh sorted.)
 

RicherSims

Resource contributor
Messages
546
Country
dominica
Perhaps try implementing LODs into your model that shift the model/shift the polygons as you you move further away?
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
5,244
Country
us-wisconsin
In FSX, molding the terrain with 'flattens' was controlled by distance and the FSX mesh settings. And they were more of a suggestion.
 
Messages
7
Country
unitedstates
In FSX, molding the terrain with 'flattens' was controlled by distance and the FSX mesh settings. And they were more of a suggestion.
hmm, I guess I'll just need to do my best to mitigate it at all the reasonable LODs and deal with it then. thanks for the info.
 
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