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Hi, I havn't found any hint yet (perhaps I'm serching for the wrong items). So perhaps somebody has an idea:
What I want to achieve is that the ground polys (fs2002 gamepack) which show the apron material (concrete and asphalt) are showing traces of heavy use. I mean that rubber abrasion and patches of oil and grease shall be visible.
To do that I painted the traces in photoshop 7.0. I then added an alpha channel and mounted the pictures (512x512 pxl) onto additional polys which lay OVER the apron polys. They show up but the transparency isn't there. I was not able to totally remove the background colour on the photo because the wizzard is interpreting parts of the picture (which are very lightly grey) being a colour.
Does anybody know a workaround?
Greetings vorm Vienna/Austria
Gianni
What I want to achieve is that the ground polys (fs2002 gamepack) which show the apron material (concrete and asphalt) are showing traces of heavy use. I mean that rubber abrasion and patches of oil and grease shall be visible.
To do that I painted the traces in photoshop 7.0. I then added an alpha channel and mounted the pictures (512x512 pxl) onto additional polys which lay OVER the apron polys. They show up but the transparency isn't there. I was not able to totally remove the background colour on the photo because the wizzard is interpreting parts of the picture (which are very lightly grey) being a colour.
Does anybody know a workaround?
Greetings vorm Vienna/Austria
Gianni

