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making cars how to start

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42
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germany
I wanted to make different cars for my scenery using fsds 3.

I used to start with a huge tube with a lot of sections and then I shaped the tube along the car and later I started to cut out windows and doors..you name it.

But then I can't go on because I always have trouble with the boolen operation. Either I get the error "Part is self intersecting Tool is self intersecting" or I get a lot of parts as a result of the boolean operation but they are not visible, I can only see the axis.

Is there a way to avoid these errors or is there another way to begin with the car. Please see the attached file, this is my backdrop.
 

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You can start with an tube as well, but it is not so easy.
I always made my cars with cubes. You will also save performance making them easy and if you use photoreal textures you will not miss the smooth edges
 
FSDS does not support "patch" modelling in the gmax/2DSMax (and any other "real" 3D modelling program (MAya, RHino, etc).

However, for the true luddite, nothing is impossible (one of these days I'll even write down my "lofting" technique for FSDS).

A patch is simply the flattend "upper" half of a cylinder.
 
OK, this car looks great, but the time you need and maybe the performance you will get in FS will not work for our addons:D
 
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