A
Aviasim
Guest
Hi Guys
I am modelling my own custom approach lighting model...using my own polys for the lights attached to them.
I am trying to animate the RAIL light, the light leading into the runway, I have just one light poly that I set up to animate in 3ds max so in 1 frame it moves to the other pole, waits 3 frames then moves again.
The animated has only 19 keyframes, it is fine in 3ds max but when I exported and tested in FSX, the animation of the light worked but it seemed to wobble back and forth everytime it switched to the next pole.
The animated in max is set to linear to default smoothe transitions..but it seems fsx is adding its own extra frames and making my lead in lights look horrible
Has anyone had this issue before and know how to fix this?
I am modelling my own custom approach lighting model...using my own polys for the lights attached to them.
I am trying to animate the RAIL light, the light leading into the runway, I have just one light poly that I set up to animate in 3ds max so in 1 frame it moves to the other pole, waits 3 frames then moves again.
The animated has only 19 keyframes, it is fine in 3ds max but when I exported and tested in FSX, the animation of the light worked but it seemed to wobble back and forth everytime it switched to the next pole.
The animated in max is set to linear to default smoothe transitions..but it seems fsx is adding its own extra frames and making my lead in lights look horrible
Has anyone had this issue before and know how to fix this?