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mass texture editor in latest build

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172
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us-newyork
I suppose it's me..it usually is. But I wonder if anyone has noted this problem in the "latest build".

I've been making sketchup hangars and buildings for a few months, and happily converting the exported DAE files with mdx to model files. I use Arno's library creator program to organize them, and place them in FSX using ADE. All has been well.

With the last build (I downloaded 12/16) when I "rename" the textures in the mass texture menu, the names appear to change, and when I "update" my jpeg texture files are converted to dds files, appropriately renamed. However, the name changes don't "remain" with the mdx file before or after exporting as mdl--the textures remain "texture.1,, texture.2, etc when reviewed in mass texture editor or material editor. When I try to read the newly created mdl file with mdx or when I add the mdl to a library, there are no textures on the objects (renamed.1dds, etc were created and added to the appropriate texture folder, but it's looking for texture1.dds, etc I think). If every object has texture1. etc, it doesn't make for a very happy library!!!

If I download and use the "stable version", the renaming works, and the models export/create/incorporate into library normally. The LOD creator on the old version doesn't work as well as in the new version.

I've re-downloaded the latest build a couple of times, but the problem persists.

The attached picture shows a test file with the mdl. file, the converted dds textures, and the mdx display. If I leave the original jpg textures (named texture1-3.jpg) then the object displays ok, but jpg isn't happy in FSX, and the inability to change name of texture file limits my libraries to one object.

Not sure if this makes sense, and I know Arno is away. For the life of me, I can't figure what I'm doing wrong. Over the past few months I have developed 4 libraries with a total of over 175 converted sketchup models ....but I never cease to be amazed by the stupid mistakes I am capable of .

Sorry for the long post.

Happy New Year to All
Gary
 

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I can confirm this issue - same here. A temporary workaround is You need to go to material aditor and assign each texture it's new name and than export *.mdl file and reopen it to see the changes. That is untill Arno solves this little problem:).

I also noticed this issue, but never after restart of windows and while working on the very first file - everything looked just fine. But after repetitive work with MCX this issue appears on my machine too. Hope this observation is of some help.

And one more thing - when converting from other formats to *.MDL saving location defaults to a temp folder. I forgot to change the destination and my model was lost. No big deal, but it would be nice to have an option to choose, where to save the converted model, if nothing else, would be nice to have default location the same as the original files that were converted are originated.
 
Hi Scott,

I made some changes to the code behind the mass texture editor in the weeks before I left, let me take a look at these issues.
 
Hi,

I think I have fixed this bug now, please try again with the development release of tomorrow.
 
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