=rk=
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Perhaps not Sketchup directly unfortunately, but I think Gary worked out a process using a helper app. 3ds Max appears to allow it possibly, although I see no allegory to projecting a simple image the way Dick demonstrated using Blender in another thread. Autodesk's approach to materials is fundamentally different from Sketchup, so it's been challenging making way. It is almost like the material is composed first, then the polygons are used to flesh it out, whereas Sketchup textures are more of an afterthought and materials do not exist whatsoever.Seeing them in SketchUp you mean? I don't think SketchUp supports vertex colors. Or do you refer to another modelling tool here?
Thanks for the information. Yet it remains prudent to mash all the sliver textures of a "shattered" model into a single draw call, whether it is a material color or a tiled texture, imo.No, they still cost a drawcall. It's that you can render different colors in one drawcall by using vertex colors. The color information is stored with the vertex, so the sim does not have to change the rendering state to switch color.